Sprint Seven, Week Two

Game development is an art. The work a game designer or developer does bear some similarity to a sculptor or a painter. You start by creating the major features, making sure the proportions are right and that the work has the overall look you want. You then start looking at things with a much finer eye, getting all the details exactly as you want them. This...

Sprint Five, Week Two

This week, as we close out the fifth sprint in Firewall’s development, we implemented features, tweaks, and art changes that added to the game’s polish and improved the production value of the game. The changes we’ve made have made the game look, sound, and feel much better, and our decisions have been justified by positive player...

Sprint Five, Week One

The difference between a good game and a bad game can oftentimes be felt by the player in just a few moments of playtime. Often, players will have a gut feeling about whether or not they like a game, and the steps to achieve that experience are different for every game and every game design team. We feel that a blend of intuitive controls, a responsive...

The Designs, They are a Changin’

The Designs, They are a Changin’

Apr 17, 2012

As Firewall has continued to come together, we have been constantly evaluating what works about the game’s design and what doesn’t. Our job as game designers is to create the best possible experience for our players; in the interests of keeping to this principle, we have decided to make several changes to Firewall’s design. After analyzing the feedback...

Sprint Four, Week One

We’re back! After a week-long break, the Lumberjack Commandos are rested, pumped, and charging full steam ahead back into the development of Firewall. This week, we focused on three main areas: planning for the next two weeks, streamlining communication between art and engineering, and implementing the changes suggested by playtesting. Our first step was...

Sprint Three, Week Three

The finish line for this quarter is in sight. After three months of hard work we’re ready for our first major deadline. With the future of Firewall shining before us we’d like to take a moment to reflect on the week we’ve just completed and celebrate what the team has achieved. Firewall has made a lot of progress in the past two weeks, and...