May 24, 2012
If you’re a regular reader of the blog, you’ll remember that we made some design changes to Firewall a couple weeks ago. Those changes necessitated some changes to the in-game art, and we’d like to show you a new concept this week. Because we dropped the behavior damage mechanic, cyberspace enemies no longer had to have bodies that reflected the structure of their behavior trees. With these constraints gone, we decided to give the cyberspace enemies a new, less abstract design.
